The balanced Dota 2 map layout and ongoing patch adjustments create near-symmetric conditions for Radiant and Dire at The International 2026, with high-level teams adapting quickly through drafting and positioning to minimize side advantages. Early group-stage results show a modest Radiant edge in a limited sample, consistent with historical TI patterns where one side often leads by small margins before playoffs equalize outcomes. Trader consensus at even implied probabilities across all three resolutions reflects this inherent competitiveness, roster flexibility, and the substantial remaining schedule that allows either side—or a statistical tie—to prevail by the main event's conclusion.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedRadiant 50%
Dire 50%
Neither 50%
Radiant
50%
Dire
50%
Neither
50%
Radiant 50%
Dire 50%
Neither 50%
Radiant
50%
Dire
50%
Neither
50%
Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Market Opened: Aug 13, 2026, 10:42 AM ET
Resolver
0x69c47De9D...Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Resolver
0x69c47De9D...The balanced Dota 2 map layout and ongoing patch adjustments create near-symmetric conditions for Radiant and Dire at The International 2026, with high-level teams adapting quickly through drafting and positioning to minimize side advantages. Early group-stage results show a modest Radiant edge in a limited sample, consistent with historical TI patterns where one side often leads by small margins before playoffs equalize outcomes. Trader consensus at even implied probabilities across all three resolutions reflects this inherent competitiveness, roster flexibility, and the substantial remaining schedule that allows either side—or a statistical tie—to prevail by the main event's conclusion.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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