The International 2026 field opens with 16 teams in a Swiss group stage followed by double-elimination playoffs, creating dozens of best-of-three and best-of-five series under patch 7.41e. Rampages remain statistically rare in high-level Dota 2 because coordinated lineups, vision control, and buyback usage limit prolonged kill streaks, as evidenced by just 13 total rampages across all prior TI main events. Recent balance adjustments nerfed meta carries such as Tiny and Kez while preserving strong duelists and initiators, yet the Shanghai meta still favors disciplined play over chaotic fights that produce 5-kill sprees. With roster stability high among frontrunners like Parivision and Team Spirit and no single hero dominating to the degree that guarantees frequent rampages, the distribution of these low-probability events across the bracket stays highly variable. Trader pricing reflects that uncertainty, leaving every outcome range equally plausible until the main-stage games reveal the actual pace of decisive teamfights.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated4-5 49%
6-7 49%
8+ 49%
0-1 26%
4-5
49%
6-7
49%
8+
49%
0-1
26%
2-3
18%
4-5 49%
6-7 49%
8+ 49%
0-1 26%
4-5
49%
6-7
49%
8+
49%
0-1
26%
2-3
18%
A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Market Opened: Aug 12, 2026, 4:48 PM ET
Resolver
0x69c47De9D...A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The International 2026 field opens with 16 teams in a Swiss group stage followed by double-elimination playoffs, creating dozens of best-of-three and best-of-five series under patch 7.41e. Rampages remain statistically rare in high-level Dota 2 because coordinated lineups, vision control, and buyback usage limit prolonged kill streaks, as evidenced by just 13 total rampages across all prior TI main events. Recent balance adjustments nerfed meta carries such as Tiny and Kez while preserving strong duelists and initiators, yet the Shanghai meta still favors disciplined play over chaotic fights that produce 5-kill sprees. With roster stability high among frontrunners like Parivision and Team Spirit and no single hero dominating to the degree that guarantees frequent rampages, the distribution of these low-probability events across the bracket stays highly variable. Trader pricing reflects that uncertainty, leaving every outcome range equally plausible until the main-stage games reveal the actual pace of decisive teamfights.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated


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