Deep Cross Gaming enters the LCP 2026 Split 3 group-stage best-of-five against GAM Esports with momentum from a 2-1 Swiss-stage record and strong prior results, including a 3-2 playoff win over GAM in Split 2 and an MSI appearance. DCG’s roster has posted consistent series victories and favorable game differentials in recent weeks, while GAM sits at 1-2 in the Swiss stage after dropping series to stronger sides. Head-to-head history favors the guest team lately, though GAM’s established partner-team experience and occasional dominant maps keep the matchup competitive for playoff positioning implications. Schedule congestion and meta shifts in the Pacific region add further variables ahead of the August 13 contest.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedDeep Cross Gaming – GAM Esports




Series Lines
Moneyline
$0 Vol.
Game 4 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
Game 1
Odd/Even Total Kills
$0 Vol.
Game 2
Odd/Even Total Kills
$0 Vol.
Game 3
Odd/Even Total Kills
$0 Vol.
Game 4
Odd/Even Total Kills
$0 Vol.
Game 5
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Aug 9, 2026, 4:51 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming – GAM Esports




Series Lines
Moneyline
$0 Vol.
Game 4 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
Game 1
Odd/Even Total Kills
$0 Vol.
Game 2
Odd/Even Total Kills
$0 Vol.
Game 3
Odd/Even Total Kills
$0 Vol.
Game 4
Odd/Even Total Kills
$0 Vol.
Game 5
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Aug 9, 2026, 4:51 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming enters the LCP 2026 Split 3 group-stage best-of-five against GAM Esports with momentum from a 2-1 Swiss-stage record and strong prior results, including a 3-2 playoff win over GAM in Split 2 and an MSI appearance. DCG’s roster has posted consistent series victories and favorable game differentials in recent weeks, while GAM sits at 1-2 in the Swiss stage after dropping series to stronger sides. Head-to-head history favors the guest team lately, though GAM’s established partner-team experience and occasional dominant maps keep the matchup competitive for playoff positioning implications. Schedule congestion and meta shifts in the Pacific region add further variables ahead of the August 13 contest.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Beware of external links.
Beware of external links.
Frequently Asked Questions