Deep Cross Gaming enters this LCP 2026 Split 3 group-stage best-of-three with stronger recent form and roster continuity, including a 2-1 win over Ground Zero Gaming on July 30 and prior series victories over DetonatioN FocusMe in Split 1 and Esports World Cup qualifiers. DCG reached the 2026 Mid-Season Invitational as an LCP representative after competitive playoff runs, while DFM has posted multiple losses in Split 2 and Split 3, including a 0-2 defeat to GAM Esports on July 26. Head-to-head history favors DCG in recent Pacific matches, though both teams face typical group-stage variance in map picks and execution on patch 26.14.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedDeep Cross Gaming – DetonatioN FocusMe




Series Lines
Moneyline
$340 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
Game 1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Game 2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Game 3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against DetonatioN FocusMe.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Jul 31, 2026, 2:11 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming – DetonatioN FocusMe




Series Lines
Moneyline
$340 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
Game 1
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Game 2
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
Game 3
First Blood
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against DetonatioN FocusMe.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Jul 31, 2026, 2:11 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming enters this LCP 2026 Split 3 group-stage best-of-three with stronger recent form and roster continuity, including a 2-1 win over Ground Zero Gaming on July 30 and prior series victories over DetonatioN FocusMe in Split 1 and Esports World Cup qualifiers. DCG reached the 2026 Mid-Season Invitational as an LCP representative after competitive playoff runs, while DFM has posted multiple losses in Split 2 and Split 3, including a 0-2 defeat to GAM Esports on July 26. Head-to-head history favors DCG in recent Pacific matches, though both teams face typical group-stage variance in map picks and execution on patch 26.14.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Beware of external links.
Beware of external links.
Frequently Asked Questions